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Other +commands

CommandDescription
@comThe help file for the @com system can be found by typing ‘@com help’ in the game.
=<channel>The help file for the @com system can be found by typing ‘@com help’ in the game.
+3whoAn alphabetical list of players online in three-column format.
+appreadyPuts your new character in the approvals queue. You should still +mail mortalstaff.
+aurahelpHelp file for aura commands.
+aurainfoLists how many successes are needed to see which auras.
+auralistLists all possible auras.
+aurasView your own auras.
+auras <player>View another player’s auras, if you are ICly able to do so.
+auras/w <player>View another player’s auras, if you are ICly able to do so, spending a willpower for 1 autosuccess.
+addaura <num>Adds aura <num> (from +auralist) to your aura list.
+remaura <num>Removes aura <num> (from +auras) from your aura list.
+bb*The help file for the global bulletin board system can be found by typing ‘+help bbhelp’ from within the game.
+bghelpThe help file for character background-related commands.
+bg <text>Adds <text> to your BG before approval, if it is not already locked. 3900 characters max for the entire background.
+bgflushErases your character’s background, if it is not locked or approved.
+bglockLocks your background before approval to prevent accidental erasure.
+cabhelpView taxicab pickup and dropoff locations.
+checkroomCheck a room that you own to make sure you have followed proper building procedures.
+conceptsView a list of basic concepts, along with the concepts you have chosen.
+concepts/profileView a report showing the number of characters that have chosen each concept.
+configure <n> placesConfigures a room for <number> of places.
+configure day/nightConfigures a room for Day/Night desc function.
+configure weather <on/off>Configures a room to accept weather emits (on by default) or block weather emits.
+day/night helpShows the help file for setting day/night code on your rooms.
+detail <object>View the details described on <object>. <object> can be an object, room, exit or player.
There are times when you want to put more detail on an object or on your character than can be displayed easily in the @desc.
+details are stored in attributes on the object. The attributes follow the format &DETAIL_<thing> <object>=<detail>. For example, putting the following attribute on yourself will cause the word ‘watch’ to show up on a list of detailed items when ‘+detail <your name>’ it typed, and if ‘+detail <your name>’s watch’ is typed, the phrase ‘A simple analog gold watch with a black leather band, worn on the right wrist.’ will be emitted to the person.
&DETAIL_WATCH me=A simple analog gold watch with a black leather band, worn on the right wrist.
+detail <object>’s <thing>View the details described on <thing> in <object>’s inventory. <object> can be an object, room or player.
There are times when you want to put more detail on an object or on your character than can be displayed easily in the @desc.
+details are stored in attributes on the object. The attributes follow the format &DETAIL_<thing> <object>=<detail>. For example, putting the following attribute on yourself will cause the word ‘watch’ to show up on a list of detailed items when ‘+detail <your name>’ it typed, and if ‘+detail <your name>’s watch’ is typed, the phrase ‘A simple analog gold watch with a black leather band, worn on the right wrist.’ will be emitted to the person.
&DETAIL_WATCH me=A simple analog gold watch with a black leather band, worn on the right wrist.
+directionsView a numbered, alphabetical listing of IC locations.
+directions <#>View directions to a specific location number, as listed in +directions.
+finger <player>View information in <player>’s finger file.
+finger/hThe help file for setting information in your finger file.
+forecastView the current IC weather.
+glanceDisplays a listing of all connected players in the room and their short description.
During the approval process, characters are asked to set a short description on themselves that is 160 characters or less. As your character’s appearance changes, this short description should be updated so that when players type ‘+glance’ in a room or ‘+glance <your name>’ the right short description is displayed.
To set a new short description type:
&short_desc me=<text>
Example: &short_desc me=Female, medium build, long brown hair, blue eyes, conservative dress.
+glance <player>Displays the short description of <player>.
During the approval process, characters are asked to set a short description on themselves that is 160 characters or less. As your character’s appearance changes, this short description should be updated so that when players type ‘+glance’ in a room or ‘+glance <your name>’ the right short description is displayed.
To set a new short description type:
&short_desc me=<text>
Example: &short_desc me=Female, medium build, long brown hair, blue eyes, conservative dress.
+housing listShows the available housing locations on the grid and their associated resource levels.
+icTeleports your character to the grid and sets your status to IC.
+ic-irl <date>Calculates the actual RL date/time based on the the IC virtual <date>. <date> must be in the format Tue Dec 18 00:55:19 1997
+irl-ic <date>Calculates the virtual IC date/time based on the the RL <date>. <date> must be in the format Tue Dec 18 00:55:19 1997
+listnotesAllows a player to review all attributes beginning with JUDGENOTE_* on their character.
+knock <exit name>ICly knock on <exit name>. Emits to the room beyond that someone is knocking at the door.
+mailThe help file for the internal mailer can be found by typing +mhelp in the game.
+mapShows a list of the available ASCII grid maps.
+mp <list of players>=<text>Pages <text> to each player in <list of players>.
+mushinfoShows a report outlining the overall breakdown of the player base, including total number of players and subtotals for spheres.
+mutter <player>=<text><text> is muttered to <player>, with an emit to the room showing random snippets of what you’ve said.
+nospoofAllows a player to verify that recent +prove and +dice rolls were valid.
+oocTakes you to the Out of Character Room and sets your status as OOC.
+osay <text>Emits <text> to the room with the prefix <OOC> <player name> says,
+osay :<pose text>Emits <pose text> to the room as a pose, with the prefix <OOC> <player name>
+peekView the other side of the gauntlet, if you have the ability.
placehelpShows the help file for places code.
+pressureShows the level of psychic pressure in the room.
+securityIf you own the room, your security rating and relevant rolls are displayed.
+sidestepIf you have the ability (e.g.; garou, mages with spirit 3+) this command will take you across the gauntlet.
+staffShows online staffers, their duty status, and position.
+staff/allShows a full listing of staffers, their duty status, and position.
tablehelpShows the help file for places code.
+timeShows the virtual time, date, position of the sun, phase of the moon and temperature.
+weatherShows the IC weather conditions.
+viewLists the available things to be viewed in a room.
To describe an object in detail, place an attribute on the room describing that object. For example, to describe a vase on the coffee table, you would type the following from the room:
‘&view_vase here=A bright red vase, about ten inches high, sitting in the center of the coffee table on a doily.’
When someone in the room types ‘+view’, they will see ‘vase’ as a listing. They can then type ‘+view vase’ to see your description of the vase.
Each object must have its own VIEW_<object> attribute.
+vote <player>Gives .25 XP to <player>, if you think <player> has RPed well.
+votehelpDetailed information and rules on the +vote command.
+whereAn alternate version of +hangouts.
+whoA single-column listing of the players online, their aliases, sex, idle time, status and location.
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