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Security

These are designed to apply to all locations. They are provided to allow characters to get their houses/businesses/etc. on the grid without the need for specific Security review and Judgenoting. These rolls do not include Hacking attempts on the Security system, nor Supernatural protections, each of which /must/ be Judged and noted properly by an approved Staffer. These rules are merely the basic provisions that will be assumed to have been taken into account at the time of the ‘building’ of that location.

This simplified system is designed to reflect the equipment and skills which can be purchased or hired at each level of Resources, and take into account the abilities of the character attempting entry, as opposed to reflecting the OOC knowledge of the various players. Additionally, the one-, two-, or four-roll system should simplify Staffers’ tasks at Judging entry attempts. The system reflects the amount of money available for purchasing the best equipment and hiring the best security consultants at each Resources level.

IMPORTANT NOTE: The use of logging objects (coded cameras, etc.) is prohibited. Any photographic or other type of monitoring security must be handled by Staff in order to take into account any powers being used or inherent qualities of the characters involved.

FIVE TYPES OF ROLLS:

TypeRoll Required
FOSFeat of Strength rules
LOCKDex + LockPicking (basic Diff)
Dex + Security (basic Diff+1)
Dex + SafeCracking (basic Diff+2)
SAFEDex + SafeCracking (basic Diff)
Dex + Security (basic Diff+1)
Dex + LockPicking (basic Diff+2)
ALARMInt + Security (basic Diff)
Int + Electronics (basic Diff+2)
NOTICEInt + Security (basic Diff)
Int + Search (basic Diff+1)
Int + Scan (basic Diff+2) 
Types of Security Rolls

SECURITY RATING (Revised 5/23/03)

RatingResourcesSecurity Equipment PresentRoll to NoticeRoll to Defeat
00None-None--None-
10+/1Lock(NOTICE): D5/1S(FOS3 or LOCK): D6/1S
21+High Security Lock(NOTICE): D6/1S(FOS4 or LOCK): D6/3S
32Door/Window Alarm(NOTICE): D6/2S(FOS5 or LOCK), (ALARM): D7/2S
42+Acoustic Breakage/Motion Detector(NOTICE): D7/2S(FOS6 or LOCK), (ALARM): D7/4S
53Dial-up Alarm Service(NOTICE): D7/3S(FOS7 or LOCK), (ALARM): D8/3S
63+Video: WebCam/Recorder*(NOTICE): D8/3S(FOS8 or LOCK), (ALARM), (SAFE): D8/5S
74Video: Closed Circuit Cameras/
Recorder/Always on Alarm/Patrol (BUSINESS)
(NOTICE): D8/4S(FOS9 or LOCK), (ALARM), (SAFE): D9/4S
84+IR/Microwave Motion Detector(NOTICE): D9/4S(FOS10 or LOCK), (ALARM), (SAFE): D9/6S
95Off Site Recorder Backup/Active Monitoring(NOTICE): D9/5S(FOS11 or LOCK), (ALARM), (SAFE): D10/5S
105+Patrol (HOME)/Laser Grid Motion Detectors/Other(NOTICE): D10/5S(FOS12 or LOCK), (ALARM), (SAFE): D10/7S
Security Ratings

NOTE: Each level of Security also has all those elements of the previous levels.

*Putting a web cam feed on a web site requires successful computer rolls and must be noted in the security of the room in which the web cam resides.

ADDENDUM: MedAlert Service (Revised 5/23/03)

MedAlert Service is available to anyone with Res 3+ and it must be judgenoted in the house or business at which the service is registered. This service allows an injured PC to contact medical service personnel with the push of a button. The service will call the person’s location and attempt to assist via telephone, but if they cannot get in touch with the PC, will call emergency services.

Please note at this time the service is tied to a location, not a person.

INSTALLING NEW SECURITY:

Security may be installed by the PC, another PC, or an NPC.

  • Rating: Depends on resources, see chart above.
  • Dice: Dex+Security (Must have at least 1 dot of Security to try.) Supporting Rolls must relate, such as Research, etc. (NPCs get base roll only.)
  • Difficulty: Security-Rating going to. (Minimum of 3) (Example: If going to Sec-7, then the diff of the rolls is a 7)
  • Successes Required: 3 + Security-Rating going to + 1/each room past the first. (Example: Same Sec-7, six room bldg: needs 3+7+5=15 succ total)
  • Time: 15 IRL minutes per roll, may extend until done for large structures. Botching means that no more rolls may be made that day. Must start over the next day.
  • Botch: If simple-botch (-1), then may start at same place. If complex-botch (-2 or lower), then all previous succ are lost and the effort must start over, as something was installed wrong that messed up the whole installation.

UPGRADING SECURITY:

For characters who arrange for a PC or NPC Security expert to make the necessary Rolls, the Security can be upgraded to one level higher (see above).

  • Rating: Depends on resources and system already in place, see chart above.
  • Dice: Dex+Security (Must have at least 1 dot of Security to try.) Supporting Rolls must relate, such as Research, etc. (NPCs get the base roll only.)
  • Difficulty: Security-Rating going to. (Minimum of 3) (Example: If going to Sec-7, then the diff of the rolls is a 7)
  • Successes Required: 7 base +1 for each room past the first. (Example: Going to Sec 7 in a 6 room building means 7+5=12 succs total) PCs may extended roll, NPCs may not.
  • Time: 15 IRL minutes per roll, may extend until done for large structures. Botching means that no more rolls may be made that day. Must start over the next day.
  • Botch: If simple-botch (-1), then all previous succ are lost and the effort must start over, as something was installed wrong that messed up the whole installation. If complex-botch (-2 or lower), then all previous succ are lost and the Rating is reduced to next-lower category as something has been damaged. (-2 Botch on Sec-7 would leave the location Sec-5 and will cost the PC more IC money to replace the damaged equipment before installation )

TEMPORARY ADDITIONAL SECURITY:

Temporary one-occasion security increases would be such things as having special guards and such brought in for a one-time event such as a dinner, etc. The IC monetary cost per event to the PC is the same as that for the current Security Rating. Such temporary increases are good for 48 IRL hours from the time of the rolls (or one Judged ‘event’).

  • Dice: Int+Security (Must have at least 1 dot of Security to try.) Supporting Rolls must relate, such as Research, etc.
  • Diff: 6
  • Successes Required: Uses standard Extended Rolling Rules (max rolls equal to 1+Security stat). Succ are totalled and must be overcome by succ in Dex+Stealth (d6) to bypass. (Or, alternately, through Judged RP.) PCs may extended roll, NPCs may not.
  • Time: 15 IRL minutes per roll.
  • Botch: Succ add, Botches subtract and cost an extra period of waiting.

PATROLS:

Patrols may be human or animal, and must be noted separately by staff in the +security. Patrols will never be assumed, even if it is in the desc of the room. Patrols for homes, unless special arrangements are made, are only available to those with Resources 5. Those with Resources 4 may have patrols for businesses, as that expense is coming out of the business account, not personal.

On a related note, a puppet animal in the room will be taken into account during a timestop, but will not assumed to be a trained animal unless it is judgenoted as such prior to the timestop.

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