-
General
-
Building
-
House Rules
-
- Animals
- Big Cypress Reservation
- Descriptions
- Drinking Age
- Identification
- Identification, False
- Lockpicks
- Merits and Flaws
- NPC Followers
- Photographs and Recordings
- Private Investigators
- Raising Combat Stats
- Raising Stats
- Silver
- Special Equipment
- Spirits & Power Levels
- Study Points
- Superknow
- Vehicles
- Waiting Periods
- Weaponsmithing & Gunsmithing
- Wounds
- Show Remaining Articles (7) Collapse Articles
-
- Art – Creation – Tattooing
- Art Creation Rollset
- Background Investigations
- Computers
- Debating
- Extended Rolling
- Finding NPCs
- Forgery
- Innovation
- Instruction
- Music and Composing
- Pregnancy
- Resisting Dominate and Presence
- Security
- Speeches
- Streetwise Channel
- Study Points
- Show Remaining Articles (2) Collapse Articles
-
- Articles coming soon
-
-
Policies
Gift: Sense of Prey
In order to make this gift applicable for a non-table top environment, a few conditions have to be met. The person using the gift must be judgenoted with knowing enough details of the Target (Spoken to for example, ten RL minutes of RP) or must be in the same scene with the target when the gift is activated. The gift must always be rolled for, Perception+Enigmas versus a diff of Target’s Wits+Stealth. Judges may feel free to decide when the trail is broken and requires another roll due to events that happen along the way. (That is, the User cannot follow the trail, they stop from following due to a distraction, etc.) Danger sense, Sight from Beyond, or Auspex can warn of this danger and the target must be allowed to make whatever roll is required before the pursuer can continue following.