Melee Techniques
As of 6/14/2025, we are implementing Melee Techniques out of the Combat book. We already use Firearms techniques, so this is not a stretch. We are, however, modeling it after Linguistics so we can keep some level of consistency.
- Melee 1 – 1 technique
- Melee 2 – 1 more technique
- Melee 3 – 2 more technique
- Melee 4 – 3 more technique
- Melee 5 – 4 more technique
After that, each additional technique costs 2 XP.
If you have the technique, the difficulty on the charts applies. If you do not have the technique, it means you are using an unfamiliar weapon and the difficulty of rolls is increased by 2.
As per combat, p. 95, everyone gets Fist Loads for free.
NOTE: We have some weapons-based secondary skills. If you have that secondary skill, you get the technique without taking up one of your Melee slots. This includes: Archery, Fencing.
For the initial setting of techniques, if you have an approved weapon that predates 6/14/2025, you can take the technique, but you are limited to your melee rating.
Techniques will be noted on characters using the MELEE_TECHNIQUES attribute (not a JUDGENOTE).
List of Techniques – Handheld
Class | Difficulty | Examples |
Axes & Picks | 6 | Axe, battle pick, kama |
Blades | 6 | Swords, daggers, hook swords, katar, klaives |
Blunt Weapons | 4 | Clubs, sticks, maces, hammers, sai, tonfa, saps |
Fist-Loads | 4 | Brass knuckles, yawara, bagh nakh, cestus |
Flexible Weapons | 6 | Morningstar, nunchaku, chain, three section staff, manriki-gusari, kusarigama, whip, garrote, nets |
Polearms | 6 | Speark, glaive, halberd, guisarme, naginata |
Staff | 5 | Quarterstaff, bo |
List of Techniques – Ranged
Class | Difficulty | Examples |
Blowgun | 6 | Blowguns, fukimi-bari |
Bows | 6 | Longbow, hankyu, yumi |
Crossbow | 6 | Crossbow, chu-ko-nu |
Javelin | 6 | Javelin, thrown spear |
Slings | 6 | Sling, staff-sling, slingshot |
Thrown Blades | 7 | Throwing knives, shuriken, throwing hatchets |
Thrown Weapons | 5 | Thrown swords, thrown clubs |