Wounds
The rules in this post are based on the healing chart below. This healing chart assumes that the victim has access to proper medical care.
Level | Description | Modifier | Movement | Healing Time to Prior Level |
---|---|---|---|---|
0 | Healthy | 0 | Normal | N/A |
-1 | Bruised | 0 | Normal | 1 Day |
-2 | Hurt | -1 | Normal | 3 Days |
-3 | Injured | -1 | Normal | 1 Week |
-4 | Wounded | -2 | Can not run | 1 Month |
-5 | Mauled | -2 | Can only hobble | 3 Months |
-6 | Crippled | -5 | Can only crawl | 3 Months |
-7 | Incapacitated | N/A | Unconscious/Coma | 3 months |
-8 | Dead | Dead | Dead | Dead |
These rolls apply to mundane healing practices. Powers-use is by the books or other relevant house rules.
NPC Doctors: As the chart assumes proper medical care, NPC doctors will no longer be able to heal health levels, only provide proper medical care. An NPC doctor can keep a patient from getting any worse.
PC Doctors: A patient may have a PC doctor roll for him/her once per RL week, healing up to 1 health level per RL week. 3+ succs must be obtained in order to heal 1 health level, and normal extended rolling rules apply. Healing rolls stop when the PC reaches Injured (-3), as mundane medical science can only do so much.
Botches: A botch by a PC doctor adds a # of wound levels to the patient equal to the botch. Physical flaws may be assigned by the storyteller in cases of botching. It is possible for a PC doctor to kill a PC patient by botching; however, an NPC doctor will never botch and kill a PC patient.
First Aid: First Aid may be used to stabilize only. It will not return health levels.